![]() Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces - this provides as unified cloth solver for particles, wires and cloth surfaces.Direct support for non-stretchy cloth (stretch/shear/bend constraints).Support for cloth pinching and layering.Combing direction can now be controlled by skin shaders.Control over guide hair distribution for faster interactivity while grooming.Ability to rotate voxel grid to create non axis-aligned fluid container.SPH particle fluid solver up to twice as fast.New Fluid Shelf tools – target smoke, source from surface, resize voxel grid.New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer more applicable to games).Higher quality viewport visualization of volumes.Camera frustum volumes with tapering values.Support for multi-resolution volumes with merging, feathering and surfacing tools VEX Volume Procedural.Gold release of Houdini Cloud rendering tools.Enhancements to bundles to strengthen light-linking workflow.This makes it easier to focus simulations on particular networks instead of simulating everything at the same time. Seamless integration of particles into dynamics networks and dynamics into geometry networks.I believe that Houdini would take me to that direction but i understand there is big learning curve. Hi guys i have no skills in 3d i am mostly graphic designer but i am planing to get in to 3d mostly film visual effects. New tool palette in the network editor offers a gallery of nodes which can be dragged into the network. Becoming Houdini master 2719 3 0 johnny001 Member 2 posts Joined: Sept.New, bezier-style connectors in the network editors.In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive: ![]() ![]() "And as always, Mantra-tokens are unlimited which means that renderings can be distributed across as many machines as required." "With Mantra, artists now have more options, more control and a significant improvement in speed," says Davidson. Houdini 11 includes new lights to make it easier to set up and render shots. Houdini 11 ships with a robust general-purpose material which includes features such as sub-surface scattering and per-light exports. Houdini’s Mantra renderer is being used more and more in production and with Houdini 11 it becomes more accessible to artists. ![]() Artists can make lighting decisions interactively in the viewport with new OpenGL effects such as GPU-assisted Volumes, unlimited lights and support for diffuse, specular, opacity, environment, bump and normal maps. The new version also brings important enhancements to Houdini’s lighting and shading workflows. Artists can establish nicely shaped interior cracks and use volume “maps” to control the results. The new dynamic fracturing tools are also designed to automatically create high-quality fracturing effects using a Voronoi-based algorithm. ![]()
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